the gluebook
The WorldView .md

The Brick Economy

Everything built in the world is bricks. Stables, the rooms inside them, plot kilns, black market shops, and every day of upkeep a standing stable eats.

The recipe

Bricks are fired at the Kiln, three of which stand in the Foal Pen. The recipe is fixed:

3 horse shit + 2 straw + 1 water = 1 brick.

Nothing spawns a brick. Every brick in every building was fired by a player out of materials another player pulled out of the world.

Its three inputs are not equals

This is the part that matters, and it changed on 15 August 2026.

  • Straw and water are gathered at nodes and they regrow, 20 an hour up to 60 waiting at a node. They are the easy two thirds of a brick.
  • Horse shit cannot be gathered at all. Its nodes were retired. It comes from a built stable, 5 to 8 an hour, or from the activity bar, capped at 20 a day per wallet.

So shit is the ceiling on every brick, and it is a tight one. A 6x6 stable is 240 bricks, which is 720 horse shit. On the free road that is 36 days of maxed daily play. Most builders buy their shit on the Exchange from stable owners who make more than they can spend, which is exactly the trade the design wants.

One thing does mint bricks: the Magic Tree doubles every brick fed into its daily lottery pot. It is the game's only brick faucet, hard capped at fifteen a player a day and audited to the unit.

What else the kiln fires

  • Metal rod, 4 scrap. Metal sheet, 3 rods. Both feed the black market shop builds, which take 400 bricks, 10 iron fittings, 12 rods and 12 sheets each, and metal sheets are four of a tent.
  • Bone, from 2 fishbone, at level 6. The Ocean's whole reason to exist.
  • Armour fusing, on its second tab. See The Kiln and Armour Fusing.

The saddle

A saddle is not fired, it is built at the Workshop:

6 hide + 3 scrap + 1 bone + 2 crude glue = 1 saddle.

Brick demand never ends

It used to. Once every plot in the world had a stable on it, bricks had nothing left to do, and for a while that was genuinely the shape of the economy.

Three things fixed it, and all three are permanent rather than one time:

  • Upkeep. Every standing stable burns 1 to 4 bricks a day, forever, and they are destroyed rather than stored.
  • Room shells and plot kilns. 60 to 220 bricks for a room, 150 for a kiln, on top of the building itself.
  • New land. Reserve lots keep opening as the playerbase grows, and each one is a fresh 240 to 1,300 brick job.

The relics

The big stables ask for one thing bricks cannot give: iron fittings, and for the biggest, a keystone. Neither is gathered, neither is fired, and since 6 August 2026 no quest hands them out. Iron fittings drop, rarely, from the creatures of the seven wild grounds and from the shipwreck chests on the Shore; a keystone comes off Lil Knacker and nowhere else. Both trade, but no vendor will buy either, so the only price they have is the one a player pays.

Everything on this page trades on the Gloo Exchange. See The Economy.