Rods, line and bait
Craft fishing supplies with Mara Reed in town or Nell Reed at the Glasswater. Choose your rod, bait and attachment in the Wardrobe's Fishing tab, anywhere. These supplies are tracked in the fishing kit; they are not ordinary Workshop bag recipes.
Rods

| Rod | Fishing rank | Maximum reach | Materials |
|---|---|---|---|
| Willow rod | 0 | 7 m | 100 Scrap + 30 Hide + 50 Sap + 20 Water |
| Channel rod | 6 | 10 m | 80 Scrap + 60 Hide + 80 Sap + 20 Water |
| Prism rod | 12 | 13 m | 180 Scrap + 180 Hide + 220 Sap + 80 Water + 40 Bone |
Channel requires an owned Willow rod; Prism requires an owned Channel rod. These are fishing ranks, not combat levels. Better rods pull harder and reach farther. They do not guarantee a particular species.
Line, leaders and service
- Line: 1 Hide + 1 Straw + 1 Sap buys one metre. Craft 1–500 metres per order. Base underwater use is 0.75 m per minute, multiplied by current and distance. At the strongest current it is 1.6875 m/min before the distance multiplier, up to 2.278125 m/min at maximum distance.
- Retracting: unused line returns to the spool. A snapped line also loses the deployed length. Time offline does not consume line.
- Leaders: 4 Scrap + 2 Bone buys 20 bites. A bite consumes one even if you miss it.
- Rod servicing: after 100 minutes underwater, service the selected rod for 20 Scrap + 12 Hide + 8 Sap. This fishing wear is separate from combat gear, which has no ordinary durability repair loop.
Optional bait
A bare hook works. Bait speeds up bites and increases the weighting of its matching family among ordinary fish. One charge is spent when a bite arrives, including a missed bite. It does not boost the separate legendary/mythic roll.
| Bait | Family | Charges per craft | Materials |
|---|---|---|---|
| Compost bait | bottom | 10 | 8 Horse Shit + 6 Water + 6 Straw |
| Resin scent | glow | 10 | 10 Sap + 4 Hide + 6 Water |
| Reed mash | dart | 10 | 12 Straw + 8 Water |
| Bone jig | deep | 10 | 4 Bone + 6 Scrap + 4 Hide + 6 Water |
One attachment at a time
| Attachment | Effect | Materials |
|---|---|---|
| Cork float | A longer hook window | 12 Straw + 8 Sap |
| Counterweight | Steadier tension, slower retrieval | 20 Scrap + 10 Hide |
| Spinner | Quicker bites, sharper pulls | 16 Scrap + 12 Sap |
| Barbless hook | More fishing experience when released | 6 Bone + 12 Hide |
Mara's lessons
Complete them in order and return to Mara to claim the fishing XP. Work already done counts. Practice does not satisfy the real-catch step.
| Lesson | Task | Fishing XP |
|---|---|---|
| A place by the water | Get your free starter kit from Fishing, then visit Mara for your next lesson. | 25 |
| Ready for the water | Equip your starter rod and check your line and hooks before visiting the water. | 40 |
| The first silver flash | Visit the Reed Bank in the Glasswater and land your first real catch. Practice casts are free but do not count. | 60 |
| Read the water | Discover three species. Try another bank or change your bait, then return to Mara. | 100 |
| Bring the lake home | Fire glass at a kiln, build and fill an aquarium inside your stable, then introduce a living fish. | 150 |
Reviewed 2026-09-27. Market prices and remaining world stock are live, not fixed by this guide.