The economy
GLOO (₲) is the game's currency. Materials are bounded, players set market prices, and making or maintaining things spends resources. Live prices and your Bank balance belong to the game, not a dated table in this book.
Gather, make, use, trade
Gathering and creature drops are limited by your daily allowance and, for rare materials, fixed pools. Crafting consumes ingredients. Stables use bricks, fishing uses line, leaders, bait and service, and aquariums need glass, water and feed ingredients.
Basics are limited per day and don't keep. Everything else is limited forever. Raw basics rot about 1/30 a day; crafted goods never rot. See Basics and rare materials.
The Gloo Exchange
Visit the trading floor in town and use a free terminal with E / Use. A Portable Terminal opens the Exchange from your bag. The main market separates materials and equipment categories; use the clothing category for tees rather than scanning them among raw resources.
- A limit order sets your price. A bid reserves GLOO; an ask reserves goods. Unfilled quantities rest until cancelled or filled. Cancellation returns remaining escrow.
- A market order takes currently available orders immediately and never rests. Check the quoted price and available depth before confirming.
- Matching uses the resting order's price, oldest first at the same price. Large orders may fill at several prices.
- The seller pays 2% on fills, burned. The ordinary limit remains 24 resting orders per wallet, shared with cosmetics listings. Market orders do not occupy a resting slot.
- Charts and the recent-trades view show actual executions. Sparse trading is not guaranteed liquidity.
- A fresh order ticket starts on Buy. An order without a side is refused.
- An ask on a raw basic rots while it rests: its quantity shrinks, and a fill delivers and charges only what is left.
Selling access
Buying is open without the selling licence. Exchange asks, cosmetics listings and eligible vendor-floor selling require the Trading Licence, earned through Broker Rook's quest chain, or the lifetime Bank-deposit qualification. The Trading Licence has the steps.
Direct trade and player-shop trading use their own existing access rules. Rolled gear and modern signed fish must use an instance-preserving route, not the quantity-only Exchange. A fish's original catcher, size and serial stay attached through direct trade and player shops.
Floors and treasury spending
Eligible raw materials have the catalogue's vendor floor. A zero floor means no automatic vendor purchase. Crafted goods and ordinary collectible fish do not acquire a guaranteed floor simply because they have an icon.
The treasury does not buy materials: the buybacks are retired. Accelerate on a build buys the missing materials from real asks at their prices, plus a 5% service fee. See Build a stable.
The Gilded Sovereign is a specific exception among fish: a reserved 5,000,000 GLOO Bank redemption. The fish is consumed at redemption. Ordinary fish have no such payout.
The Bank handles on-chain exchange. Player market prices, SOL quotes, available treasury budgets and withdrawals can change. Do not treat any guide example as a guaranteed return.
Reviewed 2026-09-27. Market prices and remaining world stock are live, not fixed by this guide.