# The Field

**West out of [Glueburg](/gluebook/gluniverse-glueburg)** the ground opens up into **The Field**, the first place in the world you can call your own. The town's west gate is the way in, and the strip of [black market](/gluebook/gluniverse-black-market) stalls is the other.

## Land you can own

Every zone before this one is shared ground. The Field is different. It is surveyed into **plots**, and a plot becomes **yours** the moment you claim it. Walk up to any empty plot and take it on the spot. From then on it carries **your name**, and nobody else can build there. One rule: **one home plot per soul**. Choose yours like you mean it.

## Four sizes, 75 plots, one per soul

Plots come in four sizes. **Seventy five lots are carved into the Field, and 64 of them are open today.** The other eleven sit locked in reserve and open one at a time as the world fills up: see [New Land](/gluebook/gluniverse-new-land).

Each size asks a price in **gloo** and a **level** you must have reached first. The price depends on which wave a lot came from, and the rule has held every time: newer land costs more than the land before it. The level gate never moves.

| Size | Level | Open now | Prices you will see | Also needs |
|---|---|---|---|---|
| 6x6 | 3 | 32 of 39 | 3,000 · 6,000 · 12,000 | nothing |
| 8x8 | 7 | 19 of 22 | 7,000 · 14,000 · 28,000 | nothing |
| 10x10 | 12 | 9 of 10 | 15,000 · 30,000 · 60,000 | 4 iron fittings to build |
| 12x12 | 18 | 4 of 4 | 30,000 · 60,000 | 6 iron fittings and a **keystone** to build |

Bigger land costs more gloo, waits on more levels, and past a point bricks alone stop being enough: a **10x10** stable also wants **4 iron fittings**, and a **12x12** wants six of them plus a **keystone**, both of them things the [creatures](/gluebook/gluniverse-creatures) drop.

All four **12x12** lots are claimable, and none is held in reserve. Claiming one is gloo and a level; **building** on one is what needs the keystone, and the only keystone in the world comes off [Lil Knacker](/gluebook/gluniverse-knackers-pass) at the top of Knacker's Pass. Four of these plots will ever exist, so the demand on that relic is genuinely tiny.

**One home plot per soul**, whatever its size.

## Land is not free to keep

Claiming is a one time price. Owning is not.

A built stable **eats bricks every day** and stops producing if you let the bank run dry ([Stable Upkeep](/gluebook/gluniverse-stable-upkeep)), and a plot whose owner has not been seen in the world for **fourteen days** is listed for sale by the world itself ([The Stable Auction](/gluebook/gluniverse-stable-auction)). Land here is somewhere you live, not somewhere you park.

## The frontier

The Field is not all quiet pasture. The plots are surveyed across its western half; its **eastern strip**, the ground you walk through on the way in from town, is frontier. Boar and badger packs hold it and a **wolf den** sits in the middle of it. That is the nearest fight to home, and where a lot of [iron fittings](/gluebook/gluniverse-fighting) come from.

## Only the start

A claimed plot is bare ground with your name on it. You make it a home by raising a stable on it. See [Build a Stable](/gluebook/gluniverse-build-a-stable).
